Rules of combat

From: Glen Bedel (GBedel@designforum.com)
Date: Thu Nov 07 2002 - 07:53:09 PST


USMC Rules for Combat
1. Bring a gun. Preferably, bring at least two guns. Bring all of your
friends who have guns.
2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is
expensive.
3. Only hits count. The only thing worse than a miss is a slow miss.
4. If your shooting stance is good, you're probably not moving fast enough
nor using cover correctly.
5. Move away from your attacker. Distance is your friend. (Lateral and
diagonal movement are preferred.)
6. If you can choose what to bring to a gunfight, bring a long gun and a
friend with a long gun.
7. In ten years nobody will remember the details of caliber, stance, or
tactics. They will only remember no lived.
8. If you are not shooting, you should be communicating, reloading, and
running.
9. Accuracy is relative: most combat shooting standards will be more
dependent on "pucker factor" than the
    inherent accuracy of the gun,9.5 Use a gun that works EVERY TIME. "All
skill is in vain when an
    Angel pisses in the flintlock of your Musket."
10. Someday someone may kill you with your own gun, but they should have to
beat you to death with it
      because it is empty.
11. Always cheat; always win. The only unfair fight is the one you lose.
12. Have a plan.
13. Have a back-up plan, because the first one won't work.
14. Use cover or concealment as much as possible.
15. Flank your adversary when possible. Protect yours.
16. Don't drop your guard.
17. Always tactical load and threat scan 360 degrees.
18. Watch their hands. Hands kill. (In God we trust. Everyone else, keep
your hands where I can see them).
19. Decide to be aggressive ENOUGH, quickly ENOUGH.
20. The faster you finish the fight, the less shot you will get.
21. Be polite. Be professional. But, have a plan to kill everyone you meet.
22. Be courteous to everyone, friendly to no one.
23. Your number one Option for Personal Security is a lifelong commitment to
avoidance, deterrence, and
       de-escalation.
24. Do not attend a gunfight with a handgun, the caliber of which does not
start with a "4."

Navy Rules for Combat
1. Go to Sea
2. Send the Marines
3. Drink Coffee

(Mandatory MV content):
I am looking for a NOS or really clean steering wheel for a 1968 M715

Glen C. Bedel
Project Coordinator
design forum Architects
7575 Paragon Rd.
Dayton, OH 45459
(937) 312-8984
gbedel@designforum.com



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